In Direct3D 9 you had to create an interface to the Direct3D API before you could start using it. Resources stored on the Direct3D device have a novel mechanism for data polymorphism called a resource view. The layout of the graphics API has changed since Direct3D 9 the concept of a device context has been expanded, and an API has been added specifically for graphics infrastructure. It still allows you to perform graphics drawing operations on a variety of hardware implementations. This topic explains the high-level differences between DirectX 9 and DirectX 11.ĭirect3D 11 is fundamentally the same type of API as Direct3D 9 - a low-level, virtualized interface into graphics hardware. Important changes from Direct3D 9 to Direct3D 11.Important changes from Direct3D 9 to Direct3D 11
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